Playing in our products


In these instructions you will read what your students see and do in our products.

1. Players in the game interface

When a student logs in they go directly to the game interface page, where they can access their own primary, bonus and trophy interfaces, and explanation page. Students can use the map in the right upper corner to navigate easily between their different pages.

2. The Bonus interface

All students have a primary and bonus interface. Students can only access their bonus interface when they have practiced the games in the primary interface. For this a student needs to practice a minimum of 15 exercises per game.
If a student completes 15 exercises of each available game, they unlock the bonus game interface. This interface has new bonus games for the player to use.

3. Playing in Math Garden

The various math games are represented as different plants. Each plant has a sign indicating the student’s score on that domain. The starting score for each student varies depending on their grade. They can improve their score by clicking the plant and playing the game.
Once the student has earned a score in a domain, they must maintain this score to keep their plant healthy. If the student doesn’t play in a particular game for longer than a week, the plant will start to wither and a watering can will appear. The student can make their plant healthy again by playing an entire game (15 exercises).
When a student starts out, they can only access the counting, series and addition games. As their scores increase in these games, they become able to access the subtraction game, and later the multiplication game. Eventually all the games become available. If they maintain these well enough they will be able to access the Bonus interface. Plants in the Bonus interface do not wither.

  • To decide which games are in a student’s interface, click on Game Setting under Administration.
  • To postpone the plants withering and watering cans if the students, for example, have a holiday, go to menu option Holiday Mode under Administration.

4. The Games, coins and trophies

The faster the student answer the question, the more coins they can earn. However, if they get the question wrong, they can lose coins. A fast wrong answer loses more coins than a slow well-considered wrong answer. This is to avoid the player gambling! If the player really doesn’t know the answer, they can click the question mark. By clicking the question mark they don’t lose any points.

After 15 exercises the student is told that he/she can stop playing the game. If a student wants or has to quit playing earlier, they can use the stop button (4).
For the multiplication and division domains the student can use little keyboard. Clicking OK submits the answer.

5. Difficulty Level

Because our programs are adaptive, students automatically receive exercises at their own level. Within their own level players can decide whether they want to play exercises which are easy, average or difficult. Depending on this choice, students receive a different amount of coins for correct answers. They earn more coins for answering difficult items correctly and the fewer coins for answering easy exercises correctly.

6. The trophy case

With the coins the students have earned, they can buy different kinds of prizes on the trophy case page. If they, for example, want to buy a cup, they’ll need to save enough coins first. By clicking the prize in the trophy case, the students can trade the trophy back for coins.

7. Explanation students

In the right corner of the game interface students can click on the cloud to read a short explanation about the garden and the games.

8. Logging out students

When the students are finished playing in the garden, they can log out by clicking Logout in the right top corner of the screen.

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